Purgatori App
Oct. 20th, 2014 08:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mun
Mun name/journal: Einir
Mun Age: 23
Contact:
Timezone: Central Standard
Character
Name: Anti-Shadow Weapon Generation 7 Aigis
Fandom: Persona 3 FES
Gender: She's a girl robot, and being a girl as well as being a robot is both important to her. Aigis does not see herself as "as much of a girl" as biological, human girls. This may come up as important to her identity if not specifically her gender.
Age: It's unclear how long she's been "activated" but she was programmed with the mind of a teenaged girl
Canonpoint: The end of The Answer
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Permissions Post: Here.
Character Inventory:
-Aigis is only familiar with the use of her own built-in weaponry, though it is possible that she has read up on other weapons. She will find a rapier in the box waiting for her.
-Aigis will find the progagonist's evoker in her box. Looks like a gun, but is entirely useless for that purpose.
Abilities: Aigis is a robot that was designed to fight and destroy shadows. As such she is equipped as well as you'd expect a walking weapon to be. The tips of her fingers shoot bullets, and her right arm is designed to integrate with much larger additions for larger guns up to small canons. Being from the end of The Answer, she no longer has access to Orgia Mode, but she can summon multiple personas without the use of an evoker, and potentially even outside of the dark hour.
Her robotic body is designed to withstand long and dangerous combat, and she can take quite a few hits before really starting to feel the damage. The only part of her body that is capable of feeling sensations that are akin to skin, including touch and pain, is her face. Damage to any other part of her body will cause distress signals, but will not cause what we would think of as pain. She is fast and light on her feet, able to jump impressive heights and maintain longer endurance than the average human. No more so than a well trained athlete, however.
Aigis is sensitive to shadows and can locate them from a distance, honing in on wherever they are so she can destroy them. She has other sensors that are capable of reading body temperature, heart rate, and blood pressure at close range. She can track someone's sleeping patterns if she sits nearby them at night. She does not require sleep in a traditional sense, though she has come to sleep and to dream as she became more human. It is unclear if she needs to sleep or recharge at all anymore. She requires neither food nor water.
With the aid of her personas, Aigis is capable of all kinds of combat magic, ranging from purely physical strike, slash and piercing attacks to a full gamut of elemental attacks including ice, fire, wind, lightning, dark and light; and finally including things like stat buffers and healing. It is unclear if she will be able to summon her personas at all, now that she has completed her journey and found her answer. I would be happy to work with it either way, if the Wildcard ability is too over powered for this game, and either give her back just Athena, or take away her personas completely.
It also may be useful to note that Aigis can speak some animal languages, understanding their body language as well as their vocals. Canon examples include both cats and dogs.
Background Information: Aigis' Wiki page is fairly comprehensive.
Personality Description: Of all the characters in Persona 3, Aigis has undergone the most character development. When the protagonist and his friends first meet her on Yakushima, she is very much still the robot she was made to be. Her conversation ability is stilted and unemotional, and she doesn't relate to or understand human beings and their actions. Her personality is almost one hundred percent coding, with no room for free will. She has no memories of being Labrys, one of the previous Anti-Shadow weapons whose personality served as a basis for her own. Yet, She is drawn for reasons even she does not understand to the protagonist, full of a powerful desire to protect him and stay near him. This drive appears to be as strong or stronger than her drive to find and destroy shadows, as she was created to do.
It is revealed later on that this initial interest in the protagonist is rooted in something that happened ten years ago, during a tragic accident. The dangerous Death Arcana escaped from the same scientists that made Aigis, and she confronts it at the site of a horrific car crash that killed both of the protagonist's parents. She is unable to destroy the overpowered shadow. Desperate to prevent Death from getting away, she sealed it inside the little boy who was watching nearby. That little boy is our protagonist. She feels responsible for this decision and maintaining the safety that having Death sealed away provided, despite not having memory of it when she first awakens. This responsibility serves as a seed for Aigis to develop her own independent personality, though at the start it simply manifests as a "glitch" in her coding.
This connection with the protagonist eventually leads to her desire to act more human. Having the basis of her desire to be more human be in wanting a connection with the protagonist colors the development of her personality in very important ways. Over the course of the game and her interactions with him and the rest of SEES, Aigis slowly learns how to interact with human beings in more natural and comfortable ways, eventually learning how "to live" as well as just portray a facsimile of life. She goes to school with them, which becomes an invaluable source of socialization for her. The more she is around human beings, the more she learns and absorbs about them. Being around teenagers, and all of their emotions, was likely a catalyst for the beginnings of emotions to stir in her mind.
Some time in November, when the plot of the game starts to really thicken, Aigis starts to experience emotions in earnest, something she had been inching toward for a long time. She expresses interest in discovering "what it means to live" and the protagonist accompanies her as she tries to discover this. Emotional connection is the reason we are alive, Aigis will eventually decide. She spends most of her social link going around asking people what it means to live, for them. In the midst of her "dates" with the protagonist, she also faces the reality of death for the first time. She responds to it much the way a young child would, with disbelief and intense sadness. This is the start of a very important theme in the game, and begins Aigis' journey of understanding and accepting mortality in ways that most of humanity does not.
At heart, Aigis is a curious and gentle soul, choosing to go out of her way to help people whenever she gets the chance, and feeling very guilty in the event that she accidentally hurts someone. Her original purpose was in destruction, but for the sake of protection, and protection is one of the first feelings she experiences. The desire to protect the protagonist, which evolves into a desire to protect all of her friends, and then to protect all of humanity. Aigis is a defender to her very core. This has been solidified into her especially strongly by the final battle of The Answer, in which she faces down the physical embodiment of humanity's suicidal ideation and wins. In this feat, she protected both the protagonist, who's soul provides a barrier between Nyx and Erebus (the aforementioned Shadow of all of humanity), preventing the end of all life, and protected all of humanity at once.
In some ways she is very much a child, new to experiencing and coping with emotions, and ignorant about things most people think are obvious. In other ways she is intimidatingly smart, able to learn new things with an almost photographic memory. She can be mathematically logical at times, though she often follows her emotions after gaining them. Especially so at the canon point I am taking her from, Aigis has almost no problems passing as human, just as balanced between her emotions and her logical side as any flesh and blood person. It is not impossible however that the fact that she's only been experiencing emotions, and being alive, for about half a year, will catch up to her once in awhile and she will revert to being more robotic. She has done so in the face of incredible grief before, while eventually having the maturity and strength to accept her emotions as part of her once again. Of course that doesn't exempt her from making a mistake.
The events of The Answer serve to bring about even more development in Aigis. The pressure and fear that she and all of her friends are under inspires her to find an even better balance between her logical, robotic self and her new emotional self. In a way, Aigis gets to face her own shadow in the form of Metis, a physical embodiment of her budding emotional ego, who serves as a playable side character in The Answer, as well as a plot pusher and a guide to S.E.E.S. Metis is impulsive and emotional, responding quickly and dramatically to anything that triggers an emotion from her. She isn't even afraid to, in a way, manipulate Aigis into challenging all of her friends to high stakes battles in an attempt to right the wrong they have all created. Metis represents all of the most emotional parts of Aigis, especially the childishness of those emotions, and including all of the potential faults. She's a caricature, in the same way shadows are, and she was created because of Aigis' rejection of her emotions. Aigis did what many of us do when faced with pain and grief-she refused to feel it until it was too demanding to ignore. Not all of us get the chance to speak to our emotions face-to-face, however.
Having awoken to the protagonist's power of the Wildcard, Aigis is looked to as the new leader of SEES on their quest into the Abyss of Time. This labyrinthian horror was the side-effect of the time loop that all of SEES managed to create with their collective grief over the deceased protagonist. Their refusal to accept the reality of his death actually managed to alter the flow of time and prevent them from "moving on" in a very literal sense-they were being forced to relive the last day they would all spend together. Aigis' grief in particular led her to reject the emotions she had only so recently been eager to have. This in part was what created Metis within the Abyss of Time, though ironically without her as a sort of guide, it is unlikely that our heroes would have gotten far. In the end, Aigis learns the truth of Metis and accepts her as a part of herself, vowing to never devalue her emotions ever again.
In the end, as Aigis pays one last visit to the Velvet Room, after accepting Metis as a part of herself, she realizes that she has, finally, found her answer. The answer to the ultimate question: what is the meaning of her life? She has to decide it for herself, she realizes, not borrow an answer from anyone else. What she chooses is a life that gains meaning through protecting her friends, and reminding everyone around her of the miracle of life. If she and her friends can find a way to change humanity, the protagonist will no longer be required to be the seal, because humanity will no longer wish for death. She will teach people how to change their hearts, one person at a time. Aigis' chosen purpose, then, is essentially to be a messiah against suicidal ideation.
Third Person Sample: Gently links
First Person Sample: the test drive twice whoops just use the appropriate threads please and thank you.